Weapon (light hammer), rare (requires attunement)
The hammer has 5 charges. While attuned to it, you can expend 1 charge to produce one of the following effects of your choice:
- Make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 15 Constitution saving throw or be stunned until the end of your next turn. The hammer disappears and reappears in your hand at the start of your next turn.
- Make a melee attack with the hammer. On a hit, lightning springs from the hammer to surround the target and does an additional 1d8 lightning damage, and it can't take reactions until the start of its next turn.
The hammer regains 1d4 + 1 expended charges daily at dawn.
Proficiency with a Light Hammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage, Buff, Combat, Light, Thrown, Nick
Comments