Wondrous Item, common

This appears to be a normal framed backpack, with a fuse. You can use an action to light the fuse, which causes the large amounts of fireworks and other explosives that have been stuffed inside to go off, hopefully launching the player 60ft straight up. There is a chance that the backpack will not work properly, roll on the provided table for result.


D100 Result 
1-13 Everyone in a 15 foot radius makes a Dexterity saving throw (the person wearing the backpack automatically fails) and takes 7d6 fire damage on a failed saving throw, half that on a success. 
14-21 Backpack has a critical failure in a container side, wearer is launched 60 feet along the ground in a random direction (roll 1d8, 1 being forward) taking 2d4 bludgeoning damage, or 6d4 if stopped by a solid object before the full 60 feet. 
22-31 Fuse fizzles out, nothing happens, a new fuse can be added to retry launch. 
32-42 Backpack almost works right, launching wearer 30 feet up, and then exploding about half a second later, dealing 3d6 fire damage to everyone within 5 feet.
 43-57 Backpack works very well, launching the wearing 90 feet. 
 58-100 Backpack launches wearer 60 feet straight up. 

Notes: Movement, Consumable

Item Tags: Movement Consumable

Stingaree

Comments

Posts Quoted:
Reply
Clear All Quotes