Weapon (scimitar), legendary (requires attunement by a take a short rest with the scimitar)

Tier 1 - This magical weapon grants a +1 bonus to attack and damage rolls. When you make a critical hit with this weapon, or a critical hit is made against you, roll on the Wild Magic Surge table (PHB pg. 104) to create a magical effect.


Tier 2 [Trigger: you have rolled on the Wild Magic Surge table 3 times due to this weapon] - This weapon performs a critical hit on a roll of 18-20. Additionally, the attack & damage bonus raises to +2.


 

Tier 3 [Trigger: rolling on the Wild Magic Surge table due to this weapon has damaged or significantly hindered you or your party 3 times; It is the discretion of the DM as to what constitutes a 'significant' hindrance] -  When rolling on the Wild Magic Surge table due to this weapon, you may choose to use the effect directly above or below what you roll on the table instead. Additionally, the attack & damage bonus of this weapon raises to +3.

 

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Melee Weapon Attacks, Damage: Melee Weapon Attacks, take a short rest with the scimitar, Damage, Combat, Finesse, Light, Nick

Item Tags: Damage Combat

Hum

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