Weapon (rapier), legendary (requires attunement by a Blood Hunter)

This rapier has been used by several Blood Hunters, each a master of a separate rite. The hilt of the blade has each rite rune inscribed on it.

Sentience. Baneful Rapier is a sentient, lawful evil weapon with an intelligence of 17, a wisdom of 15, and a charisma of 18. It has hearing and darkvision out to a range of 60 feet. This weapon can understand common and undercommon, and can communicate with the attuned telepathically. While you are attuned to it, Baneful Rapier also understands every language you know.

Dormant

  • You have a +1 bonus to attack and damage rolls made with this magic weapon.
  • Once per dawn, you may spend a short rest studying one of the rite runes on the blade. After the short rest has been completed, you may switch one of your current rites for a different one from the blade. However, if you activate the rite taken from the blade, it requires losing a number of hit points equal to three rolls of your hemocraft die when activating your Crimson Rite. It does not matter whether the rite is Primal or Esoteric, however, the blade does not contain the Rite of the Dawn rune. If your attunement to the blade has ended, you return to the rites you had chosen before your attunement. 

Awakened

  • Increase the bonus to attack and damage rolls to a +2.
  • Once on each of your turns, you can add your Intelligence modifier to the attack roll or the damage roll of an attack you make against a creature. You can choose to use this feature before or after the roll, but before any effects of the roll are applied. You must have your Crimson Rite feature active on this weapon in order to use this feature.

Bloodthirsty Downfall. If the wielder drops to 0 hit points as a result of taking damage from the Crimson Rite feature, the wielder must make a Constitution Saving throw (DC 16), or have the weapon devour all of their blood, killing them instantly and placing their soul inside of the rapier. Nothing short of a Wish spell can free the target's soul from the rapier.

Personality. A Vampire named Astrophel lives within the Baneful Rapier. The weapon subtly pushes its wielder to fight recklessly with little regard for themself. If the wielder refuses and the weapon is hungry, it has no qualms about forcing its wielder to go too far.

Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Blood Hunter, Damage, Combat, Finesse, Vex

Item Tags: Damage Combat

AStaleWheatThinz

Comments

Posts Quoted:
Reply
Clear All Quotes