A psychic link allows the attuned to control the arrow with their mind. Its attacks are bonus actions, which can be used in junction with other forms of attack. When taking into account the advantage of surprise, it is the dart's location that should be used. The dart can be trained toward any creature in a 60 ft radius, and it has a base +10 to hit. The attuned is proficient with this weapon as long as they are attuned.
Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage: Piercing, PC with >0 Int Mod, Damage, Combat, Finesse, Thrown, Vex
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