“Death itself drips from these daggers and torrential shadow engulfs the pommel and moves up the arm of your rogue. Each arm shrouds itself in the same billowing darkness and your eyes glow like an eerie beckoning abyss.”
Spiteful Vengeance: Once per day, you can activate these menacing daggers for a disastrous strike on an unsuspecting prey. Movement speed tripled so long as there is still an enemy who has not taken a turn. During this first dash, you appear as a streaking shadow which can only be seen by the most vigilant enemies (meaning that you can dash anywhere and still have a sneak attack)
Your first strike with these daggers does an additional 1d8 poison damage along with your sneak attack. For the next 3 turns, creature takes 1d6 poison damage at the start of their turn if they fail the initial Con DC of 14.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Poison, Bonus: Magic, Poisoned, Damage, Debuff, Combat, Finesse, Light, Thrown, Nick
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