This is a dagger that seems to curves back on itself. When one touches the hilt, they can choose to light the glyphs on it once per long rest, dealing an extra 3d10 of necrotic damage. If the enemy dies and isn't a construction or undead you regain 10 temporary hit points. The glyphs stay active until the user chooses to deactivate them.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Necrotic, Bonus: Magic, The dagger, Damage, Combat, Finesse, Light, Thrown, Nick
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