Weapon (scimitar), very rare (requires attunement by a by a Cleric or Paladin of Neutral Alignment)

The Balance Blades are a set of dual dao swords that represent the balance of positive and negative energies. It is impossible to wield one without the other, and their purpose is to destroy all unbalance in the world.

You gain a +2 bonus to attack and damage rolls made with these weapons. The left blade deals an extra 1d6 necrotic damage to any creature hit by the blade, and the right blade deals an extra 1d6 radiant damage to any creature hit by the blade.

Forceful Balancing. As a bonus action, you can activate the blades to unleash their full potential against one who is upsetting the balance in the world. Each blade deals an extra 1d6 necrotic or radiant damage as needed against good or evil aligned creatures. Additionally, while the blade is activated in this way, when the number of attacks with each separate blade reaches the same number, you can choose one of the following effects to happen. The blades can be activated a number of times per day equal to your proficiency bonus, and it resets every day at dawn.

 Balance the Negative- You gain 2d6 temporary hit points

Balance the Positive- The creature that was hit as part of the last attack takes an additional 2d6 force damage

Bound to the Soul. This item is granted to only the truly devout and devoted to restoring Order to the world, and no other creatures can hope to wield its power. Once attuned to by a Cleric or Paladin of Neutral Alignment, this item cannot be unattuned. Additionally, this item must never be allowed to fall into the hands of others. If the blades are more than 100ft away from the user, the blades are instantly transported back to the hands of the user. Upon the user's death, the blades are transported away to a different plane to await their new champion. If the user is revived before a champion is chosen, the blades return to the user should the user's soul still be worthy to wield them.

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: by a Cleric or Paladin of Neutral Alignment, Damage, Combat, Finesse, Light, Nick

Item Tags: Damage Combat

NaturalOneLife

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