This experimental weapon is mysterious in nature. It is both a revolver and an a banana that does not rot. A creature can make a DC 16 Intelligence check to determine the true nature of the gun otherwise it just looks like a delicious banana. This gun may also be used as a spellcasting focus.
On a critical hit, either with a ranged attack or a spell using this a spellcasting focus, the creature must make a DC 20 dexterity saving throw or be knocked prone.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Range, Ammunition (Firearms), Reload, Sap
Previous Versions
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Coming Soon
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