Weapon (handaxe), legendary (requires attunement by a None)

When you touch it, the magic surges, and you can feel the ancient wards strengthen in response, preventing the axe from exploding. This weapon is built from a hickory handle and has jagged bearded devil's teeth on its edges. It does 1d12+8 damage with a +10 to hit.

BLINK BABY

After a hit lands on an enemy, the attacker can teleport 5ft in any direction.

ANGRY BOY
As a bonus action while you are raging, you can chose to enter an orcish rage. For the next minute, all weapon attacks against you are halved (in addition to your normal damage resistance). In addition, all enemies in a 60ft radius must make a WIS Saving Throw (DC 8+Prof+CON) to attack any target other than yourself.

THUNDERPANTS
As an Action, you may slam the axe into the ground with all your strength. All creatures in a 10ft radius must make a CON ST (DC 8+WIS+Prof) or take 10d20 thunder damage. You have just enough control of this to create pockets of protection which prevent (WIS+1) creatures from taking any damage. The axe is destroyed in the process.

 

Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: None, Damage, Movement, Combat, Light, Thrown, Vex

Item Tags: Damage Movement Combat

Dali69

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