Magic Weapon. A magic weapon that grants a +3 bonus to attacks and damage rolls made with it. The axe also functions as a Belt of Dwarvenkind, a Dwarven Thrower, and a Sword of Sharpness.
- Your Constitution score increases by 2, to a maximum of 20.
- You have advantage on Charisma (Persuasion) checks made to interact with Dwarves.
- You have advantage on saving throws against poison, and resistance against poison damage.
- You have darkvision out to a range of 60 feet.
- You can speak read, and write Dwarvish.
- This weapon has the thrown property with a normal range of 20 feet and a long range of 60 feet.
- When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage, or 2d8 if the target is a giant. Immediately after the attack, the weapon flies back to your hand.
- When you attack an object with this weapon and hit, maximize your weapon damage against the target.
- When you attack a creature and roll a 20 on the attack roll, the target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs.
- Speaking the weapon's command word causes the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again puts out the light.
Random Properties.
- You have Proficiency with Athletics while attuned to this item
- You can cast Thunderous Smite at level 1 through this item. Roll a d6, on a 1-5 you can't cast it again until the next dawn.
- You can cast Regenerate at level 7 through this item. Roll a d6, on a 1-5 you can't cast it again until the next dawn.
- While attuned, you must eat and drink six times the normal amount each day.
- While attuned, you are deafened when you are more than 10 feet away from it.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Melee Weapon Attacks, Bonus: Constitution Score, Advantage: Saving Throws, Resistance: Poison, Weapon Property: Range, Heavy, Two-Handed, Cleave
Previous Versions
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