Can only be used by a Lizardfolk.
“I tried to remove a Lizardfolk’s Barbed Dart from my arm in the field once... you can tell how that went.”
- Boris the Armless
This crude and heavy throwing dart is both fletched and barbed. It measures from two to three feet long and around 5lbs in weight. Lizardfolk usually hurl these at a target before charging into melee range.
Because of the unique design of the darts, you can choose to use Strength or Dexterity on bonuses for this weapon.
Barbed Spikes: These darts’ special property lies in the deadly and vicious design of the Lizardfolk. Barbed Darts crit on a 19-20.
‘Conversation‘ Starter: The Darts can also be thrown as a Bonus Action on the wielder’s turn in combat, the first time they attack an individual target in combat. This can be done if and only if they immediately then use the attack action in the same turn. After this, they require a full action to use.
Lizardfolk will usually carry only a small number of these darts. You can carry a number of them equal to (1+Strength Modifier, minimum of 1). They also have the skills required to craft more. With the bones of a creature medium or larger or an ample supply of material (wood/stone/metal etc.), the Lizardfolk can craft 1d4 darts over 1 hour.
Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Weapon Property: Heavy, Finesse, Thrown, Vex
Previous Versions
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7/25/2020 12:10:38 AM
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3
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1
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7/25/2020 12:16:32 AM
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3
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1.5
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Coming Soon
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