A silver amulet with a light blue crystal embedded in it. The crystal almost looks likes it would drench your finger it it were touched.
The Amulet of Aquarius allows the wearer to cast "Create/Destroy Water" at 2nd level in either a gaseous, solid, or liquid form (so as steam, ice, or as it is normally) once per long rest, and allows the wearer to roll with advantage in large bodies of water. The amulet only allows the player to roll with advantage if the water comes up to the character's waist or higher, and the body of water is large enough to fight in (which will be up to the dungeon master's discretion). The advantage rolls can be used infinitely until outside of the body of water. The water summoned using the amulet is special, as it is changed by the wearer's mood. While these effects don't effect the wearer, it will effect anyone else. For example, if the character should cast "Create Water" using the amulet whilst in an angered state, the water could be either scalding or toxic to others. The effect of the water should be decided by the dungeon master unless they state otherwise. The amulet does not allow someone to breathe underwater or manipulate a body of water's shape, unless it is shaped while being summoned by the "Shape Water" cantrip. Beings that mainly focus on fire (e.g. a Fire Genasi) are unable to use the Amulet of Aquarius.
Notes: Advantage: Ability Checks, Creation, Buff, Jewelry
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