Wondrous Item, legendary (requires attunement by a Giant)

The magical scarf Átokadó, twin to Átoktörő. 

While wearing this scarf, the user has disadvantage of wisdom ability checks and all saving throws as the scarf will attempt to kill you at any time.

Upon putting on the scarf, the user must make a Wisdom saving throw with disadvantage. If they fail, their alignment becomes evil.

Every 12 hours, the user must make a wisdom saving throw with disadvantage. If they fail, they will act in accordance to Átokadó, obeying its commands despite its alignment or its wishes. Átokadó may make one action. Upon 3 failures, their alignment becomes Evil. Upon 6 their alignment becomes Chaotic Evil. Upon 9, they are consumed by Átokadó.

For every Critical Hit absorbed, take 1 point of Exhaustion. 

For every 50 Damage Resisted, roll a d6. You have disadvantage on all Ability Checks of that type with a -3 penalty. If the type is Wisdom, you have a 100% chance to fail.

  1. Wisdom
  2. Intelligence
  3. Strength
  4. Charisma
  5. Dexterity
  6. Constitution 

 

Átokadó allows the user to cast spells. These spells do not require material components. The uses of these spells consume charges that are restored every Long Rest.

As an action Átokadó can Corrupt a target creature. That creature must make a DC 18 Intelligence Saving Throw or be Corrupted. That creature is immune to Critical Hits and obeys commands from Átokadó or the user, whichever rolls higher on Intelligence. At the end of that creature's second turn, it explodes dealing 5d6 damage.

Átokadó is a sentient Chaotic Evil with an Intelligence of 15, a Wisdom of 18, and a Charisma of 19. It has hearing and darkvision out to 120 feet. The item can speak, read, and understand Common, Draconic, Elvish, Dwarvish, Giant, Celestial and Abyssal, and can communicate with its wielder telepathically. Its voice is feminine, low, and dark. While attuned to it, you also understand every language that Átokadó knows.

Notes: Immunity: Critical Hits, Resistance: All, Disadvantage: Wisdom Ability Checks, Disadvantage: Saving Throws, Bonus: Wisdom Ability Checks, Language: Common, Language: Dwarvish, Language: Elvish, Language: Draconic, Language: Celestial, Language: Abyssal, Giant, Combat, Warding

Item Tags: Combat Warding

WalrusOfJustice

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