You have a +1 bonus to attack and damage rolls made with this magic weapon.
This weapon is fashioned from adamantine and traced with veins of hellfire that shed dim light in a 5-foot-radius.
Whenever this weapon hits an object, the hit is a critical hit.
When this weapon scores a critical hit, the first damage roll is max.
This weapon has 3 switches on the handle that lights the maul on fire with (Radiant, Fire, or Cold Flames) that each one does 1d10 with the respected damage.
Any humanoid killed by an attack made with this weapon has its soul funneled into the River Styx, where it’s reborn instantly as a lemure devil.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Damage: Radiant, Damage: Fire, Damage: Cold, Damage, Combat, Versatile, Push