The mask of Andrathath, Last Herald of Alduin. Andrathath was a legendary Dragonborn with incredible power that defended Alduin along with the other Heralds from certain doom for generations. It was crafted in the Ashlands during a time of great war and when the prospect of being possessed by a hostile force was a very real possibility. It was crafted to repel both possession and charming abilities to allow the wearer to continue to fight.
At first glance, this great and storied item appears to be a simple black face mask with a skull design sown into it, but wearing it immediately proves it is immensely powerful. The skintight mask of sheer silver and silk weave covers the wearers entire head and seems to bond slightly with the skin around the eyes, lips, and cheekbones. A purple gem glistens on the forehead.
It has the following additional features:
Master of the Physical Realm: The mask, if worn regularly, makes the wearer immortal. You have Advantage on Athletics Checks and Contests, such as Grapples. It also gives Darkvision of 120'.
Magical Defenses: Andrathath was also a master of Occlumency, the art of shielding one's mind and dreams. The mask gives Resistance against Psychic damage and the wearer is immune to being charmed while wearing the mask. You can also cast Counter Spell once per Long Rest. You are immune to dreams and visions from outside forces other than from the mask itself.
Sentience: Andrathath's Mask is a sentient Chaotic Good spirit of a dead Dragonborn with an Intelligence of 16, a wisdom of 11, and a Charisma of 20. The mask can read and understand common, elven, and draconic, and communicates with its wearer telepathically. Its telepathic language is fixed to Draconic.
Personality: Andrathath's Mask seeks glory for itself and also of its wearer. It gives its new wearer the name of "The Masked" and urges them to bring favor to the name, and all who have bore it before them. The mask refuses the wearer to be called anything other than "The Masked One" and proclaims that "might and glory be upon us". If the wearer says his own name, the mask will become angry and correct him. ”I am The Last Herald of Alduin - It’s through me all glory is won”.
It urges it's new owner into battle, regardless of the odds, and doesn't care about the welfare of his/her companions. It is very possessive of the wearer and seeks to be worn constantly. If not worn at least eight hours every day it triggers a contest of wills, likewise, if the wearer goes to sleep without the mask, it moves slowly to place itself onto the wearers face, automatically fitting perfectly.
Please note that this content is subject to alternations due to balance and that this content is originally created for the Heroes and Hotdogs Terra Essentia campaign.
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Notes: Resistance: Psychic, Immunity: Charmed, Sense: Darkvision, Advantage: Athletics, Attunement is done by placing the mask on your face and failing a DC20 Charisma Saving Throw. This can be done by choice.
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