The shield is attached to an Arcane Propulsion Arm and cannot be wielded or removed by anyone other than the owner. The item has 4 charges. While holding it, the wielder can use a reaction immediately after being hit by a melee attack to expend 1 of the shield’s charges and push the attacker up to 15 feet away. As an Action, the entire appendage can be removed and thrown like a frisbee. The prosthetic shield is a magic melee weapon with which you’re proficient. It deals 1d8 force damage on a hit and has the thrown property, with a normal range of 20 feet and a long range of 60 feet. When thrown, the prosthetic detaches and flies at the target of the attack, then immediately returns to you and reattaches. The shield regains 1d4 expended charges daily at dawn.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Weapon Property: Thrown, Bonus: Armor Class, Utility, Warding
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