This disk shaped amulet has four gems in it each glowing a color corresponding with one of the elemental planed: red for fire, blue for water, grey for air and brown for earth. in the center of the gems is a small black sphere. While wearing the amulet you have resistance to fire, cold and thunder damage.
On your turn you may use a bonus action to activate the amulet. While the amulet is activated a your skin appears to be stone like and you appear to have armor made of fire on your entire body.
While the amulet is activated you have
- +5 bonus to AC
- +5 bonus to all attack rolls.
- All attacks deal an additional 1d8 fire damage.
- You have swimming speed equal to your walking speed
- you have the effect of the Feather Fall spell
While it is activated you may use an action to make two unarmed strikes each dealing 1d8+4 bludgeoning damage and 2d8 fire damage on a hit (This attack replaces normal unarmed strikes). You may also use an action to call upon the elemental plane of Air to blow your enemies away. Each creature within a 30 foot cone in front of you must succed on a DC:18 Dexterity saving throw or be blown back 20 feet by a strong gust of wind.
Critical hits made with attacks you make while the amulet is activated explode, dealing 3d6 fire and 3d6 force damage in a 20 foot radius centered on the point of the weapon the attack was made with. You are unaffected by the explosion.
The Amulet remains active for 5 minutes, or until you stop it using a bonus action, after witch it it stops glowing and is no longer active and you suffer one level of exhaustion. Once you complete a long rest the amulet begins to glow again and may be activated.
Notes: Requires attunement by a Barbarian, Paladin, Fighter, or Cleric
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