Armor (shield), uncommon (requires attunement by a Cleric of the Raven Queen)

This shield is blessed by the ancient entity known as the Raven Queen, who grants you the ability to duel her foes in between her reality and your own.

As an Action, you can force one creature within 30 ft. that you can see within range to make a Charisma saving throw with a DC of 12. On a failed save, you and the creature are banished in between dimensions, trapped between the Prime Material and the Shadowfell, not unlike both of you were under the effects of the Blink spell. While you persist in the same environment, you and your banished enemy cannot target unaffected creatures, and likewise unaffected creatures cannot target you or your banished enemy. You and the banished enemy can, however, attack each other as normal. This effect lasts until the end of your next turn.

While this effect is active, the world is melancholy, monotone, and covered in a thick gray fog. It barely resembles the original environment, now warped and macabre. Wind bellows through the area, causing the mist to flicker violently as a feathered silhouette seems to lurk inside. People unaffected view both affected creatures as if they were transparent shadowy forms of their regular selves that flicker violently with black mist.

This feature can only be used once per day. Should the target succeed their save, this feature is still consumed.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Cleric of the Raven Queen, Utility, Warding

Item Tags: Utility Warding

Dekkenthedevil

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