The axe given to the first Baron Du Bois by a malicious hag in order to cut down the tree of Elophis. Once carrying with it the essence of betrayal and the hag's magic, the axe has since been purified by the reborn Elophis and shines with her blessing
You gain a +1 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with an attack using this weapon, it deals an extra 1d8 radiant damage.
Whenever the Axe of Elophis is thrown but before it hits, you can choose to transform into silver mist and merge with the axe, teleporting instantly to wherever the weapon impacts. If the target is a creature, you emerge adjacent to the target in a space of your choice. If you miss with the attack the DM determines where you teleport accordingly.
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Weapon Property: Thrown, Damage: Radiant, Damage, Combat, Versatile, Topple
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