Armor (shield), varies (requires attunement by a cleric, fighter, paladin, warlock, monk)

This shield has a max of 5 charges and replenishes when its dawn. Every 5 levels the owner gains the shield grants an additional +1 AC(example: lv5 +1 AC, lv10 +2, etc). this shield has a bladed edge giving the owner +3 damage on unarmed attack rolls.

This shield can transform into any shield in D&D 5e (even home brew) but each rarity shield needs a specific number of charges and components(common 1 charge and requires 5 silver pieces, uncommon 2 charges and requires half a pound of any unrefined metal between 10 to 50 gp, rare 3 charges and requires any flawed gem above a gp cost of 70 gold, very rare 4 charges and requires any gem above a gp cost of 130 gold, legendary 5 charges and requires any flawless gem above a gp cost of 400).

Every shield that grants an extra 2 AC increases the gp cost by 10 gold(half if +1 AC). When this shield transforms into the shield that you choose this shield gains the effects of that shield and when the shield has spells that come with it you can use your spell slots equal to the charge requirement, and stays like that shield for 1 hour or can be transformed back into its original state.

BUT you can only transform this shield into the shield that you choose if you have SEEN it before and if the shield has spells on it you can only use the spells if you cast detect magic or identify on the magic shield.

 

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: cleric, fighter, paladin, warlock, monk, Buff, Utility, Combat, Shapechanging, enchantment

Item Tags: Buff Utility Combat Shapechanging enchantment

noble_adek

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