Wondrous Item, legendary (requires attunement by a Person wearing the Medallion must willingly walking into and lie down within a Dwarven Forge Fire)

From where the Medallion hangs the tattoo appears. Tendrils of molten metal race to cover the skin in a fiery tribal tattoo. Around the neck, the eyes, over the skull and around each part of the torso. The Molten metal searing the shapes into the flesh with a radiant glow. Some say the All Hammer enslaved the flame itself for the forge, but the beasts that form this heat are of a far more fearsome nature. Their angry breath become the soul of the forge, but only with the All Hammers blessing...and sometimes. Sometimes he sets them free.

In its Dorment Form: 

You gain +2 to your AC and you can carry an extra 500 lbs of weight. The wisdom of the forge also courses through your veins and enables you to roll a d20 and improve any weapon by the following modifier. No re-rolls.

13 - 15: +1

15 - 17: +2

17 - 20: +3

When Activated with the Command Word "Vardags yxa" thr liquid metal flows from your tattoo and covers your body in the Armor of the Forge Beast:

You have a bonus of (10 * player's level) hit points. Extra hit point store is restored during long rest. You can also carry an extra 500 lbs of weight.

This armor does not interfere with or override Base AC increases due to class features and can be worn over other armor. Activating this armor increases your AC by 4 and if you don't already add your dexterity modifier to your AC you add that as a bonus as well.

Your attacks becomes altered to add an additional 1d12 Fire Damage. All damage is now considered magical for means of overcoming resistances.

This armor gives you the ability to use the following actions:

Berserker's Roar: Allies within a 60ft radius have advantage on attack rolls and saving throws until the end of your next turn. Enemies in the same range must succeed on a wisdom saving throw against a DC equal to 10 + your Strength modifier. On a failed save a creature becomes frightened of you for 1 minute.

Symbiotic Strength: You can make 2 additional attacks in addition to whatever attacks you already can. 

Murderous Metal: If unarmed your gauntlets can mold and shape into claws and your unarmed strikes do 2d6 Slashing damage plus the 1d12 Fire Damage.

Beast Sprint: As a reaction to any visible attack you can move a distance up to half your movement speed.

The Medallion's power comes at a great physical cost. For every 5 rds the armor is activated you must sleep an extra 2 hours, or suffer a point of exhaustion. Also the Beast cannot live without a host on this plane, and you cannot live without it, once attuned. Should the Medallion be lost you know the direction it is in at all times, however; for every 2 hours you two are seperated, you suffer 5 points of non-recoverable hit points. 

 

Notes: Bonus: Armor Class, Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Carrying Capacity: Multiplier, Immunity: Fire, Expertise: Smith's Tools, Natural Weapon: Slashing, Ignore: Heavy Armor Speed Reduction, Melee Weapon Attack: Fire, Person wearing the Medallion must willingly walking into and lie down within a Dwarven Forge Fire

The_Reid_Beast

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