While wearing and attuned to this amulet, all damage done to you by beings that are not fey, fiends or celestials is reduced to zero.* Further, you have resistance on saving throws against effects from beings that are not fey, fiends, or celestials.
While you are attuned to the amulet, roll a constitution saving throw (save DC 30) after each short rest, each long rest, and each time you attempt to unattune from the amulet. If you fail the save, take one point of exhaustion.
When you have taken six cumulative points of exhaustion from the Amulet or from any other source, your body slips into a coma. Over the course of a day, your body becomes solid adamantine, and all damage your form takes from fire and heat is reduced to zero. Your movement speed is reduced to zero, your body is immobile, and you cannot speak. For all intents and purposes, you have become a living statue, and your body is distinguishable from an adamantine statue . Your consciousness is still contained within your adamantine body. You remain in this condition even if you are no longer wearing or attuned to the amulet. A wish or greater restoration spell can reverse this effect for one minute.
*This effect includes damage from magic and magic-like effects from spellcasters, though not beings that they summon. For example, all damage from a human wizard casting fireball at you would deal zero damage. However, you would take regular damage if the wizard summoned a fire elemental to attack you.
Notes: Buff, Debuff, Cursed, Necklace, Jewelry
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