Wondrous Item, uncommon

Inside this lightweight cloth bag are an assortment of round beads. There are 5d10 beads when the bag is originally acquired.

When you use a bonus action to pull out and activate a bead, roll a d100 to see which of the following cantrips is cast. For customization, create your own list of cantrips and assign values for selection. The beads ignore all class, subclass, race, or alignment restrictions related to cantrips when used. DC 14 for all cantrips that require one.

Upon activation a bead vanishes in an effect related to the cantrip cast (for example: Mold Earth causes it to crumble to soil in your hand, while Acid Splash causes the bead to dissolve into a harmless bright green liquid). The bag magically replenishes 2d4 beads every dawn, up to the original amount held. 


 

Roll
Effect
Roll
Effect
01-03
Acid Splash
51-52
Message
04-05
Blade Ward
53-54
Minor Illusion
06-07
Booming Blade
55-56
Mold Earth
08-09
Chill Touch
57-58
Poison Spray
10-13
Control Flames
59-61
Prestidigitation
14-15
Create Bonfire
62-63
Primal Savagery
16-17
Dancing Lights
64-65
Produce Flame
18-20
Druidcraft
66-68
Ray of Frost
21-22
Eldritch Blast
69-70
Resistance
23-24
Encode Thoughts
71-72
Sacred Flame
25-26
Fire Bolt
73-74
Shape Water
27-28
Friends
75-78
Shillelagh
29-30
Frostbite
79-81
Shocking Grasp
31-32
Green-Flame Blade
82
Spare the Dying
33-35
Guidance
83-84
Sword Burst
36-37
Gust
85-87
Thaumaturgy
38-49
Infestation
88-89
Thorn Whip
40-42
Light
90-91
Thunderclap
43-44
Lightning Lure
92-93
Toll the Dead
45-46
Mage Hand
94-96
True Strike
47-48
Magic Stone
97-98
Vicious Mockery
49-50
Mending
99-100
Word of Radiance

Notes: Damage, Control, Combat

Previous Versions

Name Date Modified Views Adds Version Actions
8/1/2020 8:47:05 PM
129
8
--
Coming Soon

Item Tags: Damage Control Combat

SSJinx

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