You have a +3 bonus to attack and damage rolls made with this magic weapon. This is a greatsword that has a sharp bend in the center of it almost to a breaking point.. When one touches the hilt, they can choose to light the glyphs on it once per long rest, dealing an extra 3d10 of necrotic damage. If the enemy dies and isn't a construction or undead you regain 10 temporary hit points. The glyphs stay active until the user chooses to deactivate them.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Damage: Necrotic, Greatsword, Damage, Combat, Heavy, Two-Handed, Graze
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