This item follows the evolving rule-set outlined within the Tal'Dorei Campaign Setting pertaining to the Vestiges of Divergence. All inspiration for this goes to Matthew Mercer and Critical Role as a whole and no beings/entities mentioned in this description are canon to their adventures or material.
Dormant State
- The wielder gains a +1 bonus to attack and damage rolls made with this weapon. In addition the wielder gains resistance to fire damage and is unaffected by negative effects imposed by severe or lower heat.
Awakened State
- The bonus to attack and damage rolls increases to a +2.
- Mimicking the mirages of the deserts, the wielder can now cast both Blur and Hallucinatory Terrain once from the weapon, this property recharges every day at dawn.
Exalted state
- The bonus to attack and damage rolls increases to a +3.
- The wielder can, as an action, use the weapon to magically incite a small localized Sandstorm at a target location that the wielder can see within 60 feet, the sandstorm lasts for one minute and causes each creature in a 30-foot-radius to take 2d6 fire damage every time they end or start their turn inside the sand storm, they also suffer disadvantage on all dexterity and perception saving throws or checks due to the harsh nature of the storm. You can choose any number of friendly creatures that you can see and give them immunity to these effects. This property recharges every day at dawn.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: non-evil character., Buff, Debuff, Combat, Finesse, Light, Nick
Previous Versions
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8/2/2020 7:44:52 PM
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53
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5
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1.0
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Coming Soon
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