A nasty combination of 1000 Ball bearings, 4 Oil flasks and 4 Acid flasks, sealed in a shell made of 80 interlocked Caltrops and glass. Meant to be hurled from a distance. (I.e. Catapult)
Acid deals 2d6 Acid on contact
Ball Bearings make a 10 ft square: creatures moving across must make a DC 10 Dex saving throw or fall prone
Oil makes the area flammable. can be lit to for 2 turns to deal 5 dmg to any creature moving through it.
Caltrops Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save.
Notes: Damage: Acid, Damage: Fire, Damage: Piercing, Speed Reduction: Impose, Prone
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