Potion, rare

Cure-all Potion: You can fill this flask with any type of liquid that is non-poisonous. After 24 hours have passed the liquid becomes imbued with an enchantment. You can use a bonus action to speak a command word which causes the imbued liquid to gain or switch properties. The liquid takes on the properties of one of the potions or spells from the table below. The liquid loses the properties if left out of the flask for over a minute.

Freedom of Movement, Greater Restoration, Lesser Restoration, Greater Healing, Heroism, Poison Resistance.

Notes: Movement, Utility, Consumable

Item Tags: Movement Utility Consumable

bryansammis

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