Agh'Berg's Arkbow is a piece of antiquity lost to time. The bow is made of a dense mugavu wood coated in a thin sliver of gold. The wood is fashioned to look similar to an antelope on the top half of the bow and the bottom half is stylized to match the top half of the bow. An arrow that is fired from this bow has a bright florescent green glow and are counted as magical for the sake of overcoming resistances.
This bow has 10 charges that reset at the end of a month. Additionally, the charges can be reset by spending 10 hours in a ritual.
You can use these charges to activate either ability of the bow. One of each ability can exist at the same time to a maximum of two beasts in total.
Aspect of Animalism: This bow communes with the wearer's mind and pulls beasts into existence from the wearer's memory. The beasts are green aetheric versions of these creatures. These beasts share all stats with the beast but only have 1 hit points. The beast is summoned with an action and can be dismissed with a bonus action. The beast lasts until slain or dismissed.
Essence of Animalism: You may cast the spell Conjure Animals at 3rd level. These animals are also green and aetheric in appearance.
The animals you control with both of these abilities act on your initiative.
curse. The wearer of this ring is one with nature and soul and at times can mix in nature. If all 10 charges of the spell are used within a month the wearer must make a DC 22 Wisdom saving throw or have their intelligence reduced to 3 until the charges are reset. The bow appears thorn-like during this time and cannot be removed from the person without a wish spell. The bow can still be used but if the wearer attempts to teleport, remove, throw away, or any other means of getting rid of this bow. The bow will magically return. While the wearer has an intelligence of three they act animalistic and act purely off of base instinct as the animals they summon would.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: The bow needs to attach soul and nature together., Creation, Combat, Cursed, Ammunition, Heavy, Range, Two-Handed, Slow
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