A heavy, fiendish glaive, it's black blade is made of adamantine and perpetually smolders like a hot coal. You can use a bonus action to speak this glaive's command word, causing flames to erupt from the blade. These flames shed bright light in a 20-foot radius and dim light for an additional 20 feet. While the blade is ablaze, it deals an extra 1d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop the glaive.
Weapons made of or coated with adamantine are unusually effective when used to break objects and can even damage usually resilient magic items. Whenever an adamantine weapon or piece of ammunition hits an object, the hit is a critical hit.
Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Damage: Fire, Damage, Combat, Heavy, Reach, Two-Handed, Graze
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