Wondrous Item, legendary (requires attunement by a User must spend 8 hours in prayer under the moonlight, resulting in 1 exhaustion point, to attune.)

The silvered amulet with a blue, tear-dropped shaped diamond is said to posses a modicum of Selune's divine essence.

 

Commune - Using 3 charges, under the light of a full moon, the attuned wearer may cast commune without using any material components. You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question. Divine beings aren't necessarily omniscient, so you might receive "unclear" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the GM might offer a short phrase as an answer instead.

Cost - 2 charges - Dispel Evil and Good - Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you. You can end the spell early by using either of the following special functions. Break Enchantment. As your action, you touch a creature you can reach that is charmed, frightened, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures. Dismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

Turn Undead - As an action, you present the amulet expending 1 charge and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action. If you expend 2 charges, in addition to the turning, any undead of CR 1/2 or lower is instantly destroyed. If you expend 3 charges, in addition to the turning, any undead of CR 1 or lower is instantly destroyed

Notes: User must spend 8 hours in prayer under the moonlight, resulting in 1 exhaustion point, to attune.

The_bobert

Comments

Posts Quoted:
Reply
Clear All Quotes