These antenna are attached to a headband that cover the top of the scalp. It radiates an Aura of confusion. On a failed saving throw, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during that turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action but uses all its movement to move in a random direction. On a 7 or 8, the creature makes one melee attack against a random creature, or it does nothing if no creature is within reach. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see until the start of its next turn, when it can avert its eyes again. If the creature looks in the meantime, it must immediately make the save.
Notes: Disadvantage: Ability Checks, Stunned, Must be attuned by Arcane Trickster
Comments