you must be proficient with one of these tool sets to attune: healers kit, poisoners kit, alchemy supplies, herbalism kit. the thick stitching of this tunic and coat are a reactive polymer fiber to quickly adapt to getting hit. the breast plate worn under the coat and above the tunic also helps ward off attacks.
-potion pockets: the tunic and over coat have a variety of pockets optimized for holding a plethora of potions. you can hold 14 vials and when a vial takes up these slots it only takes a bonus action to apply it either to a weapon or using a healing potion on yourself or a party member.
-Alchemical fiber weave: when wearing this armor you are more in tune with the natural world and its reagents, you gain double proficiency in nature and medicine skills.
-Alchemical prowess: when pairing this armor with an alchemist's weapon your potion/poison DC is increased by 1. and if you are proficient with an alchemist weapon, you gain half your proficiency (rounded down) to your damage and your to hit rolls with those weapons.
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: Stealth Disadvantage
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