Weapon (dagger), very rare (requires attunement)

To attune to this dagger you must be proficient with at least one of these tool kits: herbalism kit, poisoners kit, alchemy supplies, or healers kit. this syringe like dagger has an incredibly sharp point, and the hilt of the dagger is hollow, and it is about the size of a vial. 

-precision equipment: this dagger deals pierce damage, and has a +1 to its rolls to hit and damage and it foregoes resistance and immunity to piercing damage.

-anatomical prowess: this weapon uses your intelligence stat when rolling to hit or dealing damage. 

-vial loading hilt: in combat you can expend a bonus action to load a vial of any harmful poison or potion i.e. alchemist fire into the hilt of this dagger and on your next hit you inject this into the target. the dagger is an efficient weapon and you can get 3 uses out of every 1 vial of potion expended.

-intravenous critical: on a critical hit you pierce an artery or vein when releasing your concoction into your enemy you you forego your piercing double damage, instead you quadruple your poison or potions damage. if there is a DC for a poison or potion, on this critical the DC is automatically failed. for damage resistances and immunities resistances are removed for this critical hit and immune status is treated as resisted. 

 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Finesse, Light, Thrown, Nick

Previous Versions

Name Date Modified Views Adds Version Actions
8/10/2020 4:54:21 PM
3
0
5e
Coming Soon
CrispyCumber

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