In order to attune to this bow you must be proficient with at least one of these tool kits and long bows: alchemy supplies, herbalism kit, poisoners kit, healers kit. this massive bow has reactive alchemical limbs that change material as you pull it back and release arrows. Alchemists who wield such a weapon usually find that their alchemy is more suited for war, than for healing. this bow has a +1 to damage rolls and rolls to hit.
-vial concealment: when this bow is not in use, it liquefies and reappears as a vial of silver liquid. as does the quiver.
-liquid quiver: at the beginning of every day the quiver generates 10 arrows who's massive arrow head has a slot to hold vials in. and at the end of the day any arrows not used will cease to exist. it takes a total of 2 minutes to load every arrow with a poison or potion at the beginning of every day or a bonus action to load in combat.
-bow of massive proportions: this massive bow is heavy, and must be anchored to withstand the force of releasing an arrow. This bow deals 2d6 damage, and is fired with your strength ability. you must expend 30 ft of movement to anchor this bow. This bows range is double that of a long bow.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Ammunition, Heavy, Range, Two-Handed, Slow
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