Weapon (pike), artifact (requires attunement by a Short rest.)

You have a +3 bonus to attack and damage rolls made with this magic weapon. On a hit with the Arcane Crusaders Pike it deals 1d10 plus 3d6 force damage, also the targeted creature must succeed on a DC 15 Strength or Constitution Save (your choice) or be stunned until the end of your next turn. The magic Item has a maximum of 8 charges which it regains at dawn. When you expend a charge, ruins along the entire weapon begin to glow and you cast the Magic Missile spell as an action. The spell fires three glowing darts of magical force each has a range of 120 feet and deals 1d4+1 force damage, you can direct them to hit one creature or several. For every extra charge spent  you create another dart. The Arcane Crusaders Pike can be used as an arcane focus.

Proficiency with a Pike allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Damage: Force, Damage: Piercing, Stunned, Short rest., Damage, Combat, Heavy, Reach, Two-Handed, Push

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Item Tags: Damage Combat

ArranisLiadon

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