Wondrous Item, legendary

A small leather bag filled with stones, when you choose a stone roll 1d4 to see what stone you get.

1. Slime Boom, when this boom hits the ground anything within a 20ft by 20ft square takes 2d6 bludgeoning damage and is covered with slime. The silme is difficult terrain. It takes gale force winds to disperse it.

2. Time Boom, when this boom hits the ground you decide when it goes boom. For each round the damage increase by 1d6 starting at 2d6.

3. Light Boom, when this boom goes boom a large flash and all creatures with their eyes open in a 40ft by 40ft square are blinded for 1 hour.

4. Sick Boom, when this boom goes boom all creatures in a 30ft by 30ft radius make a DC 19 Constitution saving throw. For a failed save it takes 2d12 poison damage each day for for 5d20 days.

EXPLOSIVESBOI

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