While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
6 charges (recover 1d4+1 per LR)
1. When casting a spell that can target separate creatures, non-aoe (scorching ray, magic missile, eldritch blast, etc), the user can expend 1 charge to increase the number of beams by one.
2. Alternatively, you can expend 1 charge to focus fire a single target and every max damage dice you roll, lets you roll an additional damage dice (exploding dice).
3. You may use both abilities at once for a cost of 3 charges. All beams must target a single target for the exploding dice to work.
Both of these abilities must be declared prior to the attack.
Notes: Bonus: Spell Attacks, Spellcaster, Buff, Combat
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