Weapon (maul), legendary (requires attunement)

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

The hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If it hits deal the damage as Elemental damage that is currently equipped to the hammer. The hammer regains 1d4 + 1 expended charges daily at dawn. As a bonus action, you may change the elemental damage to Fire, Lighting, or Force.

Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Stacking Bonus: Strength Score, Bonus: Magic, Bonus: Ability Score Maximum, Damage, Buff, Combat, Heavy, Two-Handed, Topple

Item Tags: Damage Buff Combat

Zorcor

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