Weapon (greatclub), uncommon

This curious greatclub is a branch from an ancient elder tree that was the center of many tribal rituals, and reacts to its bearer's need for rest. It gives its wielder a +1 bonus to attack and damage rolls made with this weapon. In addition, its wielder can use an action to turn it into a sturdy, comfortable chair, or turn the chair back into its weapon form.

Taken with permission from: r/dndnext/comments/hp8e75/here_are_a_bunch_of_more_flavorful_and_slightly/fxnzo4y

Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Damage, Combat, Two-Handed, Push

Item Tags: Damage Combat

Schinknbrot

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