Weapon (dagger), rare (requires attunement)

You have a +2 bonus to attack and damage rolls made with this magic weapon. When you roll a 20 to hit, you may make an additional attack.

Curse. Immediately after you successfully hit a creature with a melee attack using the dagger, make a DC 12 Wisdom saving throw. On a failure, you enter a stabbing frenzy and must use each turn to move to the nearest creature and use your action to make a melee attack with the dagger. If you have the extra attack feature, make as many attacks as each action will allow. Repeat the saving throw at the end of each turn, ending the frenzy on a success.

Witnesses can see the sheer maniacal glee in your eyes as you jab endlessly, humming a jaunty tune. Friend or foe it matters not! For the joy of stabbing is all you’ve got!

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage, Combat, Cursed, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat Cursed

DungeonStrugglers

Comments

Posts Quoted:
Reply
Clear All Quotes