You can place this 1ft metal cube on the ground and then speak its command word. After doing so it will magically expand to a construct of the user's choice. Once the structure and style is picked it cannot be changed. It will take around 5 minutes for the object to expand to full size.
The base building is a two floor construct with a stairs between them and a single door out. There are windows or arrow slits along the exterior or it can have no windows. When activated the door will always appear facing the summoner. The door unlocks only with the command word (in combat this counts as a bonus action).
It is immune to the knock spell and similar magic, such as that of a chime of opening.
Any creature in the area of the building expanding is pushed to an unoccupied space outside but next to the fortress. Objects in the area that aren't being worn or carried take this damage and are pushed automatically.
The building is made out of an adamantine material, and its magic prevents it from being tipped over. The roof, the door, and the walls each have 100 hit points, immunity to damage from non-magical weapons, and resistance to any other damage. The building is susceptible to siege weapons.
To repair the fortress it will take an artificer one week and 1000 gold to repair one side of the building which is damaged.
To add more rooms you can pay an artificer 750 gold and it can add an additional 2 rooms to one side or to the roof. The building must always remain a cube shape.
Notes: Utility, Warding
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