The amber-hilted dagger is an artifact of Shadar Logoth; like all things from that city, it is contaminated with the evil that consumed the residents and will pass on the madness to whoever carries it. Having a beautiful design and elegantly curved blade hides the corruption contained within the weapon. The simplest scratch from the dagger brings a rapidly festering, skin-blackening death within seconds unless healing is immediately applied, and sometimes even then it is not enough.
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
This weapon has a single charge. On a hit, the user can expel its single charge to force the target to succeed on a DC 15 Constitution Saving throw or take 2d10 necrotic damage and becomes Paralyzed until the end of their next turn. On a successful save, the target take only half damage and is not paralyzed. The dagger can’t be used again in this way until the following dawn.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Necrotic, Finesse, Light, Thrown, Nick
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/14/2020 12:57:02 AM
|
249
|
20
|
--
|
Coming Soon
|
Comments