Weapon (warhammer), artifact (requires attunement by a Warlock)

A steel warhammer with an asymmetric head, one side of a traditional hammer and the other of a battleaxe. In the center of the ornately patterned steel head is a crystal used to focus casting magic. The shaft of Balrog is wrapped in thick, supple black leather with a Celtic pattern spiraling down to the pommel base. The pommel base is comprised of a multi-tier wing-aesthetic bladed point with a diamond hole in it designed to loop a steel chain or attach a leather carrying strap.

A gift from fiendish patron Gargauth, this artifact has a special proclivity towards warlocks due to it's desire to both cast and smash. The Balrog incites a general sense of fear from those who gaze upon it.

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Intimidation, Twice a day, the wielder can cast Darkness without using a spell slot. All the light in a 20ft radius about the head of Balrog get's absorbed into the head crystal. While this spell is in affect, the wielder get's advantage on stealth checks and can see as if Darkness was not in affect. Spell lasts for up to 10 minutes or until wielder dispels darkness. Wielder also gains +2 to all intimidation checks., Warlock, Versatile, Push

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Hobbeszilla

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