Armor (plate), legendary (requires attunement by a Requires Attunement- Proficiency in Heavy Armor)

Named For the ancient Mipedian Warbeast this is the armor of the Mipedian kings, but overtime the pieces have separated and scattered throughout Perim effectively reducing the power of the full Armor.

When fully assembled this is the strongest possible armor Composed of 4 parts The Helmet, The Breastplate, The Gauntlets, and The Boots. Each piece requires its own attunment until they are attuned simultaneously to the same person then the pieces become one, and fill only one slot.

The Helmet- A sky blue piece of metal that extends past the forehead and drapes down the back of the neck like the open maw of a dragon The piece has tall black horns, and black spikes that run down the spine.

The Helmet Gives the user a CHA score of 17 unless they are normally higher than that

The Helmet has one Use of Compelled Duel every day WIS DC12 and maintains concentration for the duration.

The wearer can now speak, read, and wright Draconic

The Breastplate-  A sky blue piece of armor that has dark blue accents around the edges and black spikes protruding from the solders With Draconic script scrawled across it. As the bearer moves they leave a streak of light blue and purple afterglow that follows them like a glow-stick in the dark.

The Breastplate has the ability to cast Absorb Elements at 1st level once a day

The Breastplate can cast Shield once a day

The Breastplate can cast Hellish rebuke once a day at 1st level DC12

The Gauntlets- A sky blue pair of gauntlets that wrap around the entire forearm, They have sharp black claws on the finger tips, and have black spines that protrude from the elbow. There are scrawlings in Draconic etched in purple around the gloves.

The gauntlets Grant a STR score of 19 unless the player has higher

The gauntlets Have a Magical claw attack that STR based deals 1d4 + STR

The gauntlets contain 3 charges and can cast the following spells DC 12

3 charges -Lightning  Bolt 3rd level

1 charge - Booming Blade (Basic Use)

2 Charges- Shadow blade 2nd Level

The Boots- Incredibly light for being as large as they are. These are metallic blue boots that include shinguards that have light blue coloring in metallic folds that resemble muscles.

The boots have the use of one of the following spells once a day The boots are DC 12, and maintain concentration for duration of spells.

Thunder Step, Blur, Haste, Jump, or Freedom of Movement

The Boots can cast Feather Fall once a day 

 

Dormant: When only on or two of the pieces are attuned to a single creature the armor is dormant

While Dormant all Spells have a DC 12 and are cast at the lowest possible level

 

Awakened: 3 of the pieces of armor are attuned to the same person

While the Armor is Awakened the Armor becomes +1 armor and the armor has an energy that travels throughout it as if it had life within it

All spell DCs become 15 and all spells are cast at 3rd level

The player may select a saving throw to become proficient in, This can not be changed later even if dawned by another person.

The player gains resistance to lightning Damage

 

Exalted: All 4 pieces are attuned to the same person

The Armor flares with life and surges within the wearer, small spectral light blue and purple flames ignite on the shoulder and trail behind as they move. The armor is now +2

All spells DCs are 17 and are cast at 5th level

The player gains Expertise in the previously selected Saving throw

The user now has Immunity to lightning damage

Once a day as an action the user can manipulate the spectral flames to form large wings on their back giving them a flying speed of 50ft for 10 minutes.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Requires Attunement- Proficiency in Heavy Armor, Str. 15 Required, Stealth Disadvantage

iceman712

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