As a gift from An unknown benefactor, the Ashen Veil's possession is a blessing and a trial.
With bonus damage provided by the sword, the user will have to endure the heat from the blade to keep it's magical properties, and earn the favor of it's creator.
When you hit a creature with a melee weapon attack, you can expend one charge to cause the blade to ignite, dealing an additional 1d4 damage if you use this ability the heat from the sword deals 2 points of fire damage to the wielder.
As the User Levels Up, Ashen Veil's potency is increased.
If the User is 5th level, the sword instead deals 1d6 damage to the target and 3 points of fire damage to the wielder.
If the User is 8th level, the sword instead deals 1d8 damage to the target and 4 points of fire damage to the wielder.
If the User is 11th level, the sword instead deals 1d10 damage to the target and 5 points of fire damage to the wielder.
If the User is 14th level, the sword instead deals 1d12 damage to the target and 6 points of fire damage to the wielder.
If the User is 17th level, the sword instead deals 1d20 damage to the target and no fire damage to the wielder.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: The fire damage can be prevented by fire resistance, but gloves or armur does not prevent the damage received., You must spend 1 hour with the sword near an fire source, Damage, Finesse, Light, Nick
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