Weapon (whip), uncommon (requires attunement by a creature with a Charisma score of 13 or higher.)

The bullrorarer is a large, flat and smooth stone or wooden board with a hole in the center, through which is tied a long, thin rope. Swinging it produces a loud, low rumble, like the roar of a wild animal. You have a +1 bonus to attack and damage rolls made with this magic weapon. The bullroarer has 6 charges.

When you hit a target creature and the creature can hear the roar of the bullroarer, you may expend two charges to attempt to frighten the creature. The target creature must make a DC 12 Wisdom saving throw or be Frightened until the beginning of your next turn. This effect does not affect undead, constructs or creatures with immunity to charm effects.

When you miss an attack with the bullroarer, you may expend a charge to grant one creature you can see within 60 ft of you that can hear the roar of the bullroarer 1d4 of Inspiration.

The bullrorarer regains 1d4 of its expended charges at dawn each day.

Proficiency with a flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Proficiency: Flail, Frightened, creature with a Charisma score of 13 or higher., Damage, Control, Buff, Combat, Finesse, Reach, Slow

Item Tags: Damage Control Buff Combat

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