Weapon (pistol), rare

This strange pistol is the result of a bygone era, incredibly rare and valuable. The chamber can hold 6 rounds, with the properties depending on the type of ammunition loaded. The options for ammunition are as follows:  .44, .44 Hollow Point, and .44 Armor Piercing. 
.44 - 1d8 damage
.44 Hollow Point - 1d10 damage vs targets with no or light armor, 1d6 vs targets with medium or heavy armor
.44 Armor Piercing - 1d6 damage vs targets with no or light armor, 1d10 damage vs targets with medium or heavy armor

Reloading takes either an action or a bonus action with a DC 12 (DEX) Sleight of Hand check. You cannot load several types of ammunition at once if you reload with a bonus action. If you reload with an action, make a DC 10 (DEX/INT) Sleight of Hand check for each ammunition type that deviates from the original.

Fan the Hammer - A unique mode of firing for the Antique Revolver. When making a ranged attack, declare how many shots you will take. For each shot beyond the first, make a DC 10 (DEX) Sleight of Hand check. If passed, you may take an additional shot with a modifier of -2 in addition to any other modifiers (stacks).  

Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Loading, Range, Ammunition (Firearms), Vex

DerpyDolphin37

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