While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.
As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more HP below it's maximum, it heals 5 HP and you take 5 HP of damage. You may have one bond active per point of your Wisdom modifier. The bond continues until either of you die or the distance between you exceeds 30ft. You may deactivate any of the bonds at any time.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Full rest, Control, Combat, Warding, Str. 15 Required, Stealth Disadvantage