Potion, uncommon
A character that drinks from this vial must make a DC 10 Constitution saving throw as poison courses into their body. On a failure, the character takes 5 (1d10) poison damage and gains vulnerability to poison damage. On a successful save, the character takes no damage and gains resistance to poison damage. Either effect lasts until the end of the character’s next long rest.
Notes: Green Liquid, Consumable, Cursed
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